One move, many possibilities. Set up your tower defense in Valley Defense, take the castle in Felt Army and unite the islands in Isle Alliance. Run the harvest in Sprout Farm, the factory in Order Works and the traffic in Junction Master. Board games are here too: play reversi in Disc Flip, four in a row in Line of Four and a sea battle in Hidden Fleet. In 11 games, planning beats speed.
A 12-level tower defense across 4 valleys: build archer, cannon and frost towers, upgrade each one twice or sell it. Infantry, runners, armored troops, flyers and giants attack in waves; cannons pierce armor but can’t hit flyers, and frost slows enemies down. Call a wave early for extra gold, or use the 2× speed button for a quicker round. Every valley is proven beatable; the lives you keep decide your stars.
Run a small farm with 6 plots for 3 days: plant seeds, harvest the crops when they’re ripe and reinvest what you earn. Each day the goal gets bigger and crops grow faster, but ripe crops wither if you leave them. Reach the day’s gold goal before time runs out.
For 3 market days, customers line up one by one, and their patience runs out. Hand the customer at the front their product from your stock, and order a truck of supplies before your stock runs low. If 3 customers storm off angry, you lose the day.
Run the traffic lights on 2 busy roads over 3 rounds: the morning flow, the midday wave and the evening peak. Traffic piles up on one road in waves, and every light change comes with a short safety gap. Get the target number of cars through before any queue reaches 9 cars.
18 courses of knight-move puzzles, plus a Daily course. Collect the stars with the knight’s L-shaped move: in order on the first courses, then in any order you like. You choose the route. The board grows from 5×5 to 7×7, with rocks and cracked squares you can land on only once. Each course’s shortest route is found by a computer search and sets the target for 3 stars; go over the move limit or get the knight stuck and you lose the course.
A 10-rival disc-flipping ladder on a 6×6 board. Opponents get stronger, from a greedy beginner to a master who weighs mobility and corners. Legal moves and the number of discs each one flips are shown, and the pass rule applies; win by at least 10 discs without hints for 3 stars. In 2-player mode (same device), two players take turns placing orange and purple discs on one screen, with the AI and hints switched off. Only games against the computer count toward your score and best score.
Drop discs against a 12-rival ladder of computer opponents, from apprentice to legend. Every level, rivals think further ahead; early on, a threat marker shows the square where your rival would win. You get 2 hints; win with few discs and no hints for 3 stars. In 2-player mode (same device), two people share one screen and take turns dropping red and ivory discs; this mode has no AI and no hints. Scores and best scores are kept only when you play the computer.
In a 12-sea campaign, take turns firing at AI admirals with your hidden fleet. A hit earns you another shot; ships never touch, and the water around a sunk ship gets marked. You face 4 rivals, from a Rookie Captain to the Grand Admiral, who uses a probability map and sonar. Sonar counts the hidden ship parts in a 3×3 area; keep most of your fleet afloat for 3 stars.
A real-time island conquest over 12 expeditions, plus a Daily expedition. Your islands produce troops; send 25%, 50% or 100% of them to islands linked by a line. Fort islands strengthen your defense, and harbor islands produce faster. Every expedition, your rival attacks more often and more cleverly: it picks weak targets, moves reinforcements to the front and strikes together with neighboring islands. If you sit back, you lose; feed the front from your back islands.
Run a factory for 15 shifts and deliver incoming orders before their deadlines run out. Mine ore, process parts, build devices and robots; invest in mines and automation at the right moment. Rush orders and broken-down presses appear as you progress, and every missed order costs reputation. Each shift’s orders can all be met with a verified plan; your earnings set your stars.
Build an army of felt dolls and bring down the castles of 4 generals. Grow your wool economy with gatherers, play Shieldbearers, Slingers and Spearmen against each other, and pound the walls with the Battering Ram. Set the pace of battle with attack and defend orders.
5–8 min · Play free
Good to know
Are there games two people can play on the same device?
Yes. Disc Flip and Line of Four have a 2-player mode: two players take turns placing discs on the same screen. In this mode, the AI and hints are switched off; scores and best scores are kept only in games against the computer.
How do you play the tower defense game?
In Valley Defense, you build archer, cannon and frost towers across 4 different valleys, then upgrade each one twice or sell it. Cannons pierce armor but can’t hit flyers, and frost slows enemies down. Calling a wave early earns gold; in each of the 12 levels, the lives you keep decide your stars.
How do the computer opponents get harder?
In Disc Flip, you play 2 matches against each of 5 rivals, 10 matches in all; they grow from a greedy beginner to a master who weighs the corners. In Line of Four, you play 12 matches against 6 rivals who, from apprentice to legend, think further ahead every level. Hidden Fleet has 4 rivals, from a Rookie Captain to the Grand Admiral, who uses a probability map and sonar.
Which management and economy games are there?
In Sprout Farm, you run a 6-plot farm for 3 days, harvesting crops and reinvesting what you earn. In Bazaar Line, you hand customers products from your stock and order supplies ahead of time. In Order Works, you run production from ore to robots over 15 shifts, and in Junction Master, you run the traffic lights on 2 roads.
Is there a real-time strategy game?
In Isle Alliance, your islands keep producing troops, and you send 25%, 50% or 100% of them to islands linked by a line. If you sit back, you lose; you need to feed the front from your back islands. In Felt Army, you grow your wool economy, play Shieldbearers, Slingers and Spearmen against each other and pound the walls with the Battering Ram.
Can I play Knight’s Route without knowing chess?
Yes. The knight only jumps in an L shape, and the open dots on the board show the squares you can move to. Collect the stars across 18 courses as the board grows from 5×5 to 7×7. Go over the move limit or get the knight stuck and you lose the course; the Undo and Hint buttons help.