Prizma
Slide your paddle, keep the ball in play and clear every colored brick. The ball speeds up when only a few bricks are left; use Focus to steer it toward the last ones. You have 3 lives, and every angle counts.
3–5 min · Play freeThe right angle, the right moment, one more try. Clear the bricks in Prizma, stack floor after floor in Steady Tower and rise through the sky in Cloud Wing. Get the turtle across in Turtle Pass, drop the package right on time in Swing Courier and jump over obstacles in Beat Sprint. In each of these 11 timing and reflex games, a small move makes a difference.
Slide your paddle, keep the ball in play and clear every colored brick. The ball speeds up when only a few bricks are left; use Focus to steer it toward the last ones. You have 3 lives, and every angle counts.
3–5 min · Play freeDrop the moving block at exactly the right time. Stack perfect floors one on top of another; after floor 20 the tower never ends, so go beat your best score.
1 min · Play freeKeep your little satellite in orbit. Turn toward energy orbs before they fade, and reverse your orbit to dodge incoming hazards. Every 2 orbs you miss cost a life; collecting them in a streak multiplies your score, and a new level starts every 12 orbs.
1–2 min · Play freeGuide your paper wing through the cloud gates. Each tap gives a little lift, and skimming the edge earns a bonus. The gaps get narrower every 12 gates.
1 min · Play freeCarry a sprout that bounces on its own up an endless staircase of leaves. The mist rising from below swallows anyone who lingers; read the moving and fragile leaves. A new level every 12 leaves.
1–2 min · Play freeGuide a little turtle across streets and floating logs. The lanes change on every trip and the clock keeps ticking; wait for a safe moment, but don’t dawdle.
1–2 min · Play freeDrop packages from a swinging carrier into the cart on the pier. The cart won’t wait forever; judge the swing and the fall yourself. Deliveries near the center and streaks earn more points.
1–2 min · Play freeRoll a marble across a tilting platform to the points of light. Collect them before time runs out; back-to-back pickups build a combo. Every map comes with a new layout of holes.
1–2 min · Play freeTap when the spinning needle meets the target arc. Each lock changes direction and rhythm; land 12 clean hits to open the safe. Every miss costs a life.
1 min · Play freeCatch falling fruit in your basket and stay away from thorny seeds. Every 5 fruits you miss cost a life; open your umbrella at the right moment to fend off danger. The rain speeds up every 24 fruits.
1 min · Play freeTap to make an auto-running square jump. Clear 5 levels packed with spikes, gaps, jump pads, air rings and gravity-flipping gates. Checkpoints, stars, unlockable colors and daily tracks are waiting for you.
3–5 min · Play freeIn Steady Tower, you drop the moving block at the right moment; in Orbit Keeper, you switch the satellite’s direction; and in Cloud Wing, each tap lifts you a little higher. In Lock Rhythm, you tap when the needle reaches the lit arc, and in Beat Sprint, you make the auto-running square jump.
Each game has its own rule. In Prizma, you have 3 lives; in Orbit Keeper, every 2 orbs you miss cost a life; and in Rain Basket, every 5 fruits you miss cost a life. In Lock Rhythm, you lose a life whenever you miss the target.
In Cloud Wing, the gaps get narrower every 12 gates, and in Rain Basket, the rain speeds up every 24 fruits. A new level starts every 12 orbs in Orbit Keeper and every 12 leaves in Bouncing Sprout. In Prizma, the ball speeds up when only a few bricks are left.
In Steady Tower, the tower keeps going past floor 20; the goal is to beat your best score. In Bouncing Sprout, you climb an endless staircase of leaves while the mist rising from below swallows anyone who lingers.
There are 5 levels. You’ll face spikes, gaps, jump pads, air rings and gravity-flipping gates, with checkpoints, stars and unlockable colors waiting for you. The tracks change every day.
In Tilt Island, you tilt the platform to roll the marble to the points of light; every map comes with a new layout of holes. In Swing Courier, you judge the swing and the fall to drop the package into the cart on the pier; deliveries near the center earn more points.